Why Kickstarter
We needed to know the idea was real
Legacy of Valor did not start with a publisher or a budget. It started with one developer, a prototype, and a hunch that there was still room for a different kind of medieval RPG.
A hunch is not a plan. Kickstarter was how we found out whether anyone else wanted this game - publicly, with a number attached, and with no way to quietly walk it back.
It also meant the people funding the game were the people who would play it. No committee decided the direction. Backers did, and they have been arguing about siege tactics with us ever since.



