The studio

About Us

One developer. One ambitious idea. A community of thousands. And now, a growing studio building a medieval world together.

Villagers tending crop rows in a forest clearing below a castle

Legacy of Valor did not begin with a studio, a large team, or a production budget.

It began with one developer, one prototype, and the belief that there was still room for a different kind of medieval RPG.

Today, that small project has grown into Black Banner Studios, a team of more than 20 people working together to turn that original vision into something far greater.

A bearded warrior looking out over the realm at sunset

Where it all began

Legacy of Valor was founded by Filip Husák, whose journey into game development started almost two decades ago.

His passion for World of Warcraft led him to experiment with private servers, PHP, SQL, C++, level design, client modifications, custom patches, and eventually his own game systems and worlds.

What started as curiosity became years of experience in IT, development, design, and world building.

Much later, that experience came together with another lifelong passion: the medieval period.

Inspired by games such as Mount & Blade, Kingdom Come: Deliverance, and Manor Lords, Filip began building the first version of Legacy of Valor largely on his own.

At first, it was a small indie project.

But it did not stay small for long.

The year everything started moving

2025 became a turning point for Legacy of Valor.

For most of the year, the project was still being developed almost entirely by Filip alone. More people began discovering the game, wishlists grew, the Discord community expanded, and awareness around Legacy of Valor slowly started building.

Filip also launched the first smaller crowdfunding campaign on the Czech platform Startovač. At that point, he was still working on the project largely on his own. The campaign gave Legacy of Valor another push forward and, more importantly, showed that there was a real audience interested in the idea.

The bigger change came later in the year.

As Legacy of Valor began appearing at events and preparations for Kickstarter started, more people gradually became involved in the project. Most of them initially joined as volunteers because they believed in what the game could become.

One of the first major moments for this growing team was an event in Brandýs nad Labem. We wanted people to experience more than just another game booth, so we created a small medieval world around Legacy of Valor, with knights, medieval tents, archery, period activities, familiar faces and, most importantly, an early playable prototype of the game.

It was there that we announced our next major step: Kickstarter.

From a prototype to the show floor

The months around Kickstarter became one of the most intense periods in the project's history.

We travelled with Legacy of Valor to events including Game City Vienna, Comic-Con Prague, Game Developers Session in Prague, and Poznań Game Arena 2025.

Thousands of players had the opportunity to see the game, talk to us, give us feedback, and become part of the community forming around it.

And along the way, something unexpected happened.

At Game Developers Session Prague, Legacy of Valor received the award for Best Game.

At Poznań Game Arena 2025, we returned home with awards for Best Indie Game and Best Indie Booth.

At the same time, our Kickstarter campaign reached its goal and successfully closed above its original target.

What had started as one person's prototype was becoming something much larger.

Building Black Banner Studios

By the end of 2025, Legacy of Valor had already come much further than anyone could have expected from a project that had started with a single developer and an early prototype.

The successful crowdfunding campaign, the growing community, the strong reception at public events, and the momentum building around the game helped us reach another major milestone.

Toward the end of the year, we secured an investment deal with Czech investors that gave the project the funding needed to continue development long term.

Just as importantly, the deal was made in a way that allowed the studio to retain majority ownership of the company and keep control of the Legacy of Valor IP.

That mattered to us.

Because what the investors believed in was not a finished vertical slice built by a large team. It was a vision, a community, and a prototype that had originally been created by one person.

At the beginning of 2026, Black Banner Studios started taking shape as a real development studio.

At first, there were still only a few of us.

But with long-term funding secured, we could finally begin building the team around the project in a more serious way.

Developers, artists, designers, animators, writers, and others gradually joined Legacy of Valor. What had once been a solo effort became a small party, and that party slowly started becoming an army.

Today, more than 20 people are working on the project, and the team continues to grow.

That growth also gave us the opportunity to rebuild much of Filip's original prototype.

We replaced temporary content with our own assets, improved visuals and systems, solved countless problems, and created a new show-floor prototype that better represented the direction the game was heading in.

But even that is only one more step forward.

Black Banner Studios was not built overnight.

It was built piece by piece, from one developer, one prototype, one community, and one opportunity at a time.

Building what comes next

Our goal now is not to create the most polished screenshot possible.

It is to build the foundations of the game we actually want Legacy of Valor to become.

One of our biggest technological challenges is currently large-scale army battles: bringing large numbers of soldiers onto the battlefield while maintaining believable combat, formations, AI, performance and the feeling of participating in a real medieval conflict.

At the same time, different parts of the team continue developing the world, combat, settlement systems, environments, characters and the many systems that will eventually connect them all.

It is difficult work.

And there is a lot of it.

But that is exactly why the studio has grown.

Black Banner Game Studio

The studio behind Legacy of Valor. More than 20 developers, artists, designers, animators and writers today, and still growing.

Legacy of Valor began as a small indie project created by one developer.

Today, it is being transformed into an ambitious international production by a growing team and a community that has been with us throughout the journey.

We still have a long road ahead of us. But the direction has never been clearer.

We are not building a polished prototype.

We are building Legacy of Valor