By the end of 2025, Legacy of Valor had already come much further than anyone could have expected from a project that had started with a single developer and an early prototype.
The successful crowdfunding campaign, the growing community, the strong reception at public events, and the momentum building around the game helped us reach another major milestone.
Toward the end of the year, we secured an investment deal with Czech investors that gave the project the funding needed to continue development long term.
Just as importantly, the deal was made in a way that allowed the studio to retain majority ownership of the company and keep control of the Legacy of Valor IP.
That mattered to us.
Because what the investors believed in was not a finished vertical slice built by a large team. It was a vision, a community, and a prototype that had originally been created by one person.
At the beginning of 2026, Black Banner Studios started taking shape as a real development studio.
At first, there were still only a few of us.
But with long-term funding secured, we could finally begin building the team around the project in a more serious way.
Developers, artists, designers, animators, writers, and others gradually joined Legacy of Valor. What had once been a solo effort became a small party, and that party slowly started becoming an army.
Today, more than 20 people are working on the project, and the team continues to grow.
That growth also gave us the opportunity to rebuild much of Filip's original prototype.
We replaced temporary content with our own assets, improved visuals and systems, solved countless problems, and created a new show-floor prototype that better represented the direction the game was heading in.
But even that is only one more step forward.
Black Banner Studios was not built overnight.
It was built piece by piece, from one developer, one prototype, one community, and one opportunity at a time.